tag:blogger.com,1999:blog-3941638942841965664.post5905102370713824925..comments2023-03-26T00:51:33.658-07:00Comments on Groove Pit: [SotC] Ambrose Goodfellow: The Critic of CrimeMatt Sheridanhttp://www.blogger.com/profile/01114884686181278683noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3941638942841965664.post-29975499863798683182008-04-08T07:07:00.000-07:002008-04-08T07:07:00.000-07:00Hell, making characters that'll never get used is ...Hell, making characters that'll never get used is a good summary of my whole RPG history.<BR/><BR/>But, yeah, I'm not surprised the novels and the aspects are the star of the show in <I>SotC</I> character creation. It really looks like a hell of an awesome time, and I've gotta drag my group into try it, regardless of what we're actually going to be playing.<BR/><BR/>Skills don't really seem so bad. They're not as exciting as aspects, but at least they're easy to choose. It's stunts that seem like kind of a pain in the ass. I can see why some people houserule them out.<BR/><BR/>Still, I'd like to try a game where players are allowed to make up new <I>stunts</I> the same way they can aspects. Might be workable, with the right guidelines.Matt Sheridanhttps://www.blogger.com/profile/01114884686181278683noreply@blogger.comtag:blogger.com,1999:blog-3941638942841965664.post-72717911488447224332008-04-08T02:47:00.000-07:002008-04-08T02:47:00.000-07:00We've been through character generation a lot. In ...We've been through character generation a lot. In fact my group have generated a lot of characters because its almost become a party game. We generally don't bother with skills or stunts.<BR/><BR/>I think it stems from the way I ran my first character gen session. There was some discussion during stages ones and two, but when we got to stage three (the stories) I got everyone to write their stories on index cards.<BR/><BR/>We then passed those cards to the left and got the next person to add their guest staring role. The fact that each person had to add themselves into the existing story ment we had instant conversations - each person trying to find an individual role for themselves which worked within the original players vision. <BR/><BR/>Then the final phase was the brilliant as we ended up with groups trying to work a third character into the story. At this point all the stories seemed to morph a little, as they were re-written to turn them into something concrete, plausibe and fun, which involved all three characters. Because by this point all the players were involved in three different stories, and had interacted with four other characters in some way it quickly developed into a set of group discussions out of which we got six great stories.<BR/><BR/>By this point the cards were a mess of changes, additions and adjustments so we re-wrote them as completed stories. Possibly longer stories than the game designers originally intended. Then quite a few players changed their aspects based on the new reformed stories.<BR/><BR/>After that we found picking skills and stunts a bit of an anti-climax.<BR/><BR/>As a result of this first fun character gen session we've actually used character gen for SotC as a fun thing to do if our weekly game falls through. It does mean a lot of the characters will never get played, but its a lot of fun.Whirly / R00kiehttps://www.blogger.com/profile/02646431525198450681noreply@blogger.com