tag:blogger.com,1999:blog-3941638942841965664.post7705175940628324391..comments2023-03-26T00:51:33.658-07:00Comments on Groove Pit: [RPGs] Campaign idea: NecropolisMatt Sheridanhttp://www.blogger.com/profile/01114884686181278683noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-3941638942841965664.post-5238952704292478232009-03-05T03:23:00.000-08:002009-03-05T03:23:00.000-08:00While a stress track seems logical to begin with, ...While a stress track seems logical to begin with, I think a skill track is your best bet.<BR/><BR/>To whit, it isn't really the overall community that you're worried about. It's only the people capable of doing anything to improve (or maintain) your current situation. If you handled it as a penalty to skill tracks, ostensibly derived from a roll to determine overall losses, then you could reflect the loss of people actually capable of effecting the refuge in the long term.Metzhttps://www.blogger.com/profile/17707597745433092240noreply@blogger.comtag:blogger.com,1999:blog-3941638942841965664.post-12995695355752733742009-02-26T17:31:00.000-08:002009-02-26T17:31:00.000-08:00This could easily be used to run "The Walking Dead...This could easily be used to run <A HREF="http://en.wikipedia.org/wiki/The_Walking_Dead" REL="nofollow">"The Walking Dead"</A> game.gamefiendhttps://www.blogger.com/profile/00330931451328258680noreply@blogger.comtag:blogger.com,1999:blog-3941638942841965664.post-72871354432943206612009-02-26T07:32:00.000-08:002009-02-26T07:32:00.000-08:00Yeah, I'm thinking that one of the community stats...Yeah, I'm thinking that one of the community stats would be something like "Spirit". Although again I'm not sure if it should be a skill or a stress track. Maybe just a skill that's always in danger of being lowered by things like character deaths and food shortages, and can be raised by things like finishing projects and rescuing people.Matt Sheridanhttps://www.blogger.com/profile/01114884686181278683noreply@blogger.comtag:blogger.com,1999:blog-3941638942841965664.post-31186166767697909072009-02-26T06:15:00.000-08:002009-02-26T06:15:00.000-08:00I think it'd be great if there was some way to inc...I think it'd be great if there was some way to incorporate a "survivor morale" mechanic. <BR/><BR/>Something you could use to determine if, and how many, suicides/ "I don't wanna build the interstate railway... I'm sad" effects happen on an attempted mission.Metzhttps://www.blogger.com/profile/17707597745433092240noreply@blogger.comtag:blogger.com,1999:blog-3941638942841965664.post-18474355928507321912009-02-25T22:50:00.000-08:002009-02-25T22:50:00.000-08:00A very good point! I think the parasite animating...A very good point! I think the parasite animating the body would have to establish its own immune system throughout the body in order to replace the old one.Matt Sheridanhttps://www.blogger.com/profile/01114884686181278683noreply@blogger.comtag:blogger.com,1999:blog-3941638942841965664.post-47528787207052691162009-02-25T21:22:00.000-08:002009-02-25T21:22:00.000-08:002 years ? Are the zombies actually rotting ? How c...2 years ? Are the zombies actually rotting ? How come they still hold together ? There isn't much left of a corpse, after two year...Woodhttps://www.blogger.com/profile/16014478950694251833noreply@blogger.com