tag:blogger.com,1999:blog-3941638942841965664.post784883686027234525..comments2023-03-26T00:51:33.658-07:00Comments on Groove Pit: [video games] The whole MMORPG quest paradigm is kind of brokenMatt Sheridanhttp://www.blogger.com/profile/01114884686181278683noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-3941638942841965664.post-56866347471010747422008-12-08T16:19:00.000-08:002008-12-08T16:19:00.000-08:00This comment has been removed by a blog administrator.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3941638942841965664.post-77059195422015676542008-06-18T20:55:00.000-07:002008-06-18T20:55:00.000-07:00Oh, yeah, paid GMs or whatever to run NPCs would b...Oh, yeah, paid GMs or whatever to run NPCs would be awesome. Especially if you couldn't immediately tell them from all the random, AI-powered NPCs, so you'd always have this incentive to actually read quest text in case it turns out to be something unique, realtime, and possibly important.<BR/><BR/>I know some MMORPGs have gone the human GM route before, but I don't think I've ever actually played any of those. Can't really say how well it's worked in the past, but I dig the idea.Matt Sheridanhttps://www.blogger.com/profile/01114884686181278683noreply@blogger.comtag:blogger.com,1999:blog-3941638942841965664.post-23020229032865152622008-06-18T13:27:00.000-07:002008-06-18T13:27:00.000-07:00I've never actually played a more-pig, but I've he...I've never actually played a more-pig, but I've heard people complain about this before. As much as I fucking love Elder Scrolls, I don't see how that question system works with thousands of people playing. Oh, wait, it doesn't really.<BR/><BR/>I like your idea of random Mad Libs quests. Even better in my mind would be NPCs that were actually played by paid employees of the game company, who could essentially gather up parties of PCs for custom events. That's probably way out of the real of possibility, but it sounds cool.Chris Lowrancehttps://www.blogger.com/profile/14261681408965717414noreply@blogger.com