So lately I'm really excited about a recent Mutants & Masterminds supplement called "Warriors & Warlocks". It's a fairly brilliant guide to repurposing M&M for fantasy campaigns, specifically in the style of those old sword and sorcery comics you don't really see anymore. While, for the most part, you could already do all this with M&M (I've always said it's a generic system masquerading as a superhero game), Warriors & Warlocks offers lots of great suggestions and a few actual rules tweaks.
Anyway, inspired largely by fellow M&M fan Greywulf, I am driven to create characters just for kicks, and then post them here to justify the time spent.
My first W&W character is a semi-corrupted sorcerer antihero I'm calling Khal Konos. All his magic is ritual-based, but he's pretty good at that since he's a friggin genius and also a master of arcane lore. His magic won't help him when bandits ambush him in the night, but if he's got a chance to plan ahead--especially since he's also got the Master Plan feat--he should be pretty terrifyingly effective.
He packs a falchion that he's pretty good with, but he mostly does his fighting with the Doom Hand, a taloned glove-thing made out of leather, bone, and volcanic glass. It projects a big, three-dimensional shadow hand that Khal can use to whittle away at his foes' life force (that is, their Constitution) from a short distance away. He also wears a suit of asymmetrical, scavenged-looking studded leather, but he's better at avoiding attacks than withstanding them.
Finally, his eyes have been changed, enhanced, and made kind of disturbing lookin by some magical ritual. He can now see and read magical auras, as well as being able to see in the dark. Unfortunately, his eyes are solid black and the skin around them is weirdly scarred, so he normally wears a fierce terracotta mask over the top half of his face. Inevitably, though, either the mask or the eyes are going to make people suspicious and hostile from time to time, which I figure counts as a complication for purposes of picking up Hero Points.
Man, I'd love to play this character in an actual game. The possibilities that come with the Ritualist feat are huge, so much so that I don't think you even really need any more magic system than that. Not for a sword and sorcery setting, anyway.
Khal Konos
Power Level
Power Level: 6
Power Points: 90
Max Attack: 4
Max Defense: 8
Max Save DC: 8
Max Toughness: 4
Abilities
STR: 12 (+1)
DEX: 10 (+0)
CON: 14 (+2)
INT: 20 (+5)
WIS: 12 (+1)
CHA: 12 (+1)
Combat
Attack 0 (Melee 4, Ranged 0)
Defense 8 (4 flat-footed)
Initiative 0
Saves
Toughness 4
Fortitude 5
Reflex 3
Will 5
Skills
Bluff 4 (+5)
Climb 0 (+1)
Concentration 8 (+9)
Diplomacy 6 (+7)
Disable Device 4 (+9)
Disguise 0 (+1)
Escape Artist 0 (+0)
Gather Info 0 (+1)
Handle Animal 0 (+1)
Intimidate 0 (+1)
Investigate 4 (+9)
Knowledge: Arcane Lore 10 (+15)
Knowledge: History 6 (+11)
Knowledge: Tactics 4 (+9)
Medicine 4 (+5)
Notice 4 (+5)
Ride 6 (+6)
Search 6 (+11)
Sense Motive 6 (+7)
Stealth 4 (+4)
Survival 4 (+5)
Swim 0 (+1)
Languages
Common (or whatever), some ancient tongue
Feats
Attack Focus, Melee (4)
Fearless
Master Plan
Ritualist
Second Chance (vs. mind control effects)
Trance
Powers
Super-Senses (detect magic, ranged, accurate, acute)
Super-Senses (vision counters darkness)
Device, hard to lose: Doom Hand (Drain Constitution +8, slow fade 1, extended reach 1)
Equipment
studded leather armor (Protection +2)
falchion (Damage +4, mighty, improved critical 2)
Complications
creepy damned eyes
Summary
Abilities 20 + Skills 20 (80 ranks) + Feats 9 + Powers 15 + Combat 16 + Saves 10 – Drawbacks 0 = 90 / 90
Showing posts with label sword and sorcery. Show all posts
Showing posts with label sword and sorcery. Show all posts
Monday, April 20, 2009
Wednesday, May 28, 2008
[video games] Okay, so I've got Age of Conan

It's pretty late, and I've only just started playing (level 10, here, which is basically nothing), so I'm only going to give a few quick impressions, here.
First of all, my only character so far is the dude above: Sethek, of the sinister, pseudo-Egyptian Stygian culture (I note that they're not using the word "race", here). His class is Tempest of Set, meaning I get to call upon my malevolent snake god to annihilate my enemies with lightning, all the while yelling "SET IS THE BEST GOD" at the screen. It's pretty badass. I'll note here that the various cultures all have different available classes. The Stygians, being the only people who would worship Set, have exclusive access to the Tempest of Set class. They're also the only people dabble in sorcery, so the three non-priestly spellcaster classes are all theirs, too. I normally bitch about this kind of thing, but in this case it's just good, respectable loyalty to the source material.
Anyway, Age of Conan is definitely fun. Hell, Charlie went all the way up to 14th level while I was at work (surprising absolutely no one by playing a Stygian necromancer), and I'm most definitely up past my bedtime. That said, it's not by any means a revolutionary new kind of MMORPG. It follows the basic model established by Everquest, and even carries over the now-standard refinements of World of Warcraft (seriously, Blizzard should try and claim patent rights on yellow question marks as a cash-in-your-quest-item-here indicator). Really, the main things Age of Conan adds to Warcraft's formula are actiony combat and nipples.
Okay, that ain't even close to fair, really. There's a lot more to talk about, but I need to go to sleep in a minute. So for now let me just warn everybody about something kind of unusual about this game that I think hasn't gotten enough attention: its goddamned hard drive requirements.

Yes, Age of Conan requires 32 gigs of free space. I have no idea why. My whole goddamned Steam installation is barely more than half that. Does anybody out there (who hasn't recently bought a new machine or HD) actually have 32 empty gigs just lying around? I had to buy a new damned external drive in order to install this freaking thing.
Right, it's 2:30am, and I've got work tomorrow. I've got a lot more--good and bad--to say about AoC, but for now, I need some sleep.
Labels:
Age of Conan,
MMOs,
sword and sorcery,
video games
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