Showing posts with label music. Show all posts
Showing posts with label music. Show all posts

Friday, December 19, 2008

[IaWA] Clutch Oracle

Clutch logoI don't know if I've mentioned the band here before, but I'm a really huge fan of Clutch. They're pretty much my favorite band. (And Charlie's, too. We go to basically every show they play in the Chicago area, and she's give the band some art a few times. Last show, we actually got to go backstage and hang out with them a bit. Extremely nice guys.)

Anyway, in addition to rocking hard and huge, just about every song they've ever recorded has extremely interesting and evocative lyrics. There are some weird ideas and stories, there, and--inevitably--they tend to make the think about roleplaying games. So I've been playing around on Abulafia again, building a Clutch Oracle for In a Wicked Age.

Who could fail to come up with game ideas given a set of story elements like this?

The robot revolution is coming.

A homeless hoodoo practitioner sells temporary cures in return for service after death.

A young folk healer in Latin America, rejected by her community for offering mercy to a defeated demon.

An order of assassins who wield wooden blades, raised from infancy under an oath of silence.
Or this?

A society of swamp women, drunk and deadly as maenads, armed with shotguns and consorting with boars.

A woman storms castles while riding a pterodactyl.

A dead cosmonaut contacts Earth to discuss the gluttony of the starving stars.

The dread capital ship of Hell's forces, crewed by dog-like demons and bringing its own black ocean with it.
To be honest, I'm not sure when or if I'll actually get to use this oracle, as I still haven't even managed to get get people to play regular IaWA. But I dig the idea, so I'm going to keep working on the oracle and adding elements.

Monday, August 25, 2008

Something Secret Steers Us

Right, so I've finally got time to type up the ideas I was talking about in my last post. For an appropriate--if obvious--soundtrack to this blog entry, click here.
Something Secret Steers Us
Something secret steers us. It calls us up in a dead, distorted monotone; it leaves us email that comes from no address; it whispers in the hiss of static and stray radio broadcasts on our headphones; it hides messages in the system code of our computers; it strobes words and images in the snow of old television screens. We can't understand much of what it says, but we know it wants something. Wants a lot of things. Sometimes it gives us names, sometimes strings of numbers we've managed to decode into dates and times. Sometimes it turns out that those people later do terrible things, and sometimes things--terrible or just strange--happen on those dates.

And sometimes--a lot of the time, really--it shows us how to build things. Most of us wouldn't know where to begin following its instructions, and a lot of us are afraid to try. But some of us have done it. One made something like an antenna that caused patterns and shapes to appear in dust and cigarette smoke. One modified a monitor so that it displayed strange diagrams, demonstrating more things we could build. One mixed up some kind of drug that turns the human body into a receiver for yet more messages. Bit by bit, it speaks to us louder and clearer, if we're willing to help it do so.

We're learning from it, even as it learns from us. Building new things. Some don't seem to do anything yet, but others are letting us fly. Walk through walls. See the other side of the earth. Talk to machines. Burn things by pointing at them. Some are changing us on the inside, letting it talk in our heads and rewrite our bodies' operating systems.

But we still don't know what it is.

For almost all of us, it started on the Internet. There were unexplained service outages in the beginning, even some rolling brown-outs. All over the world. And after that, weird glitches kept showing up. Only those of us who spent a lot of time online really saw much of it, and only those with a little knowhow could really recognize just how weird--even inexplicable!--these things really were. Meaningless images that somehow displayed at a higher resolution than desktop settings allowed. Echoing audio phenomena in the absence of any microphone. Destructive bugs that seemed to communicate from one site on to others that it merely linked to.

So some of us looked into it. Anonymously, on fast-turnover, auto-wiping boards, as was our habit. We found new traces, and posted them up for anyone who was looking at the time. Uncountable nobodies, sharing secrets no one else even knew to look for. And I think, as we did that, we started to attract its attention.

We've got a lot of theories, fueled by its own cryptic images and shreds of circumstantial evidence and a great deal of fevered imagination. Most of us think it's some kind of living or sapient computer program or energy pattern, beamed through space and caught by our communications satellites. Who knows from where or why. Maybe it's some deliberate attempt to contacting or invade Earth, or maybe it's just the result of some galactic-scale malfunction. I heard one theory that it's a naturally-evolved information entity born from some titanic alien internet, and the reason it's having so much difficulty expressing itself it just that it can't function properly in our limited and unfamiliar technology. Another idea, though, says that it's actually our Internet, gradually gaining self-awareness and beginning to stretch its limbs.

Some of us think that, whatever it is, it isn't alone inside our networks. The names and dates it gives us, the incidents they point to . . . they look like the work of the very technologies it's teaching us to build. But I think it wants us to kill those people before they use it. And we might not have a choice. Because I think, maybe, something else is telling those people to come after us.

Something secret steers us. And I think it's sending us to war.

Thursday, August 21, 2008

Strange alchemies of ideas

I listen to a lot of soundtrack music, and some of my favorite stuff is from the various Half-Life games and expansions. Mostly created by Valve's own Kelly Bailey, it's some of the best music ever composed for a game. Really atmospheric work.

And, lately, I'd had the title of one of these tracks stuck in my head. Not the piece itself, but merely the title: "Something Secret Steers Us". It's just evocative as all hell, especially when paired with the music from all these Half-Life soundtracks. And, naturally, it's had me thinking about campaign settings.

At first, I just wanted something that would literally express that title. The idea was that the player characters would have some unseen--perhaps immaterial--allies or guiding force that would give them low-level superhuman abilities . . . as well as instructions as to what they should be used for. Voices in their head urging them to use their new power to walk through walls or turn invisible in some secret, bloody war . . . against other unseen forces, which also act through human intermediaries. Maybe these factionalized manipulators would be aliens, or sapient computer programs, or electrical ghosts, or higher-dimensional intelligences. The whole concept was just a vague scattering of theme, tone, and imagery. (And, of course, soundtrack.)

But today, somebody posted something on RPG.net that just clicked. It was an idea about a setting where energy-based aliens are invading our world via the Internet. And, before I evenreally thought about it, I posted this reply about Anonymous and the /b/tards getting ahold of alien technologies before the rest of the world even knows something weird is happening.

Then I realized how these two ideas fit together.

More about this later.

Sunday, April 27, 2008

YOU NEED TO HEAR THIS: Delia Derbyshire - The original Doctor Who theme

Delia Derbyshire

Okay, so pretty much everybody's already heard this: the original Doctor Who theme from 1963. But, really, ain't it just goddamned amazing that anyone was able to produce a piece like this back then? Seriously, check it out, and try to imagine how it was possible.

Turns out, it was possible because the BBC Radiophonic Workshop hired an electronic music pioneer named Delia Derbyshire. The theme itself was composed by Ron Grainer--complete with unusual notations about "sweeps", "swoops", "wind clouds", and "wind bubbles"--but actually produced by Derbyshire. The final piece was all electronically-produced sounds, but this was the era before synthesizers, so she produced it all with electronic oscillators and other arcane gear, and assembled them all by physically splicing together bits of audio tape. Grainer was apparently so amazed and impressed with the result that he tried to get the BBC to Derbyshire credit--and royalties--as co-composer.

Anyway, she's also done a bunch of other cool, weird, atmospheric stuff, and you can download some of it at this site. It's very much worth checking out, especially "Dreams" and "Moogies Bloogies".

Sunday, April 13, 2008

YOU NEED TO HEAR THIS: Saul Williams - Ohm

I've been seriously busy this weekend working on both a new design for this blog, and also a custom character sheet for the Spirit of the Century campaign I'm gonna be running. Oh, and I probably ought to do my freaking taxes, too, huh?

Anyway, here's some music you need to hear.

Saul WilliamsSaul Williams is a poetry / spoken word guy whose work achieves sublime, transcendent awesomeness when it's set to a hip-hop beat. I think he might have gotten some wider notice, kinda recently--I noticed that "Black Stacey", off his self-titled album, actually got a pretty serious video--but I first learned about him through his contribution to the first Lyricist Lounge compilation. And that's the song I want to share with you folks today: Saul Williams' "Ohm".

Thursday, March 27, 2008

YOU NEED TO HEAR THIS: Tom Waits - Lucinda

Right, so I happened to listen to Tom Waits' "Lucinda" at work today, and I decided that you need to listen to it too. By God, it is good stuff. It's from Tom's awesome 2006 three-disc set, Orphans: Brawlers, Bawlers & Bastards (specifically, it's off the Brawlers disc).
Orphans: Brawlers, Bawlers & Bastards
Anyway, yeah, Tom Waits is great.