So, a couple months from now, the wife and I have got like four webcomics friends staying with us for Chicago's brand new comics convention, C2E2. Naturally, a captive audience--especially a bunch of artists--makes me want to do some kind of one-shot RPG thing.
Since we're not going to have a lot of time, that means either pre-gen characters or a zero-prep game, and I don't really dig pre-gen. The zero-prep game that immediately came to mind was In a Wicked Age--someting I love the hell out of, but have still barely even played--but then I thought of one that I haven't gotten to play at all: Jonathan Walton's Geiger Counter.
The deal with Geiger Counter is that it simulates the sort of movie where most of the characters are killed off, one by one, until finally a few survivors maybe escape or defeat the threat. Something like Alien or Nightmare on Elm Street, generally. Maybe it's because a friend of mine has been screening cheesy monster movies for fun and derision, but that just sounds completely awesome, right now.
I've got a few plans on how to enhance the game with additional coolness, too.
One of the coolest parts of Geiger Counter is the fact that all the players get to come up with the setting, the tone, and--best of all--the monster for their movie. Just in case we need a little inspiration, I grabbed whole mess of plot keywords from IMDB, added some custom stuff, and threw them into Abulafia. I think the resulting generator actually works pretty well. Almost every time I hit refresh, this thing suggests a perfectly believable movie to me. Like this:
• Africa
• Human Sacrifice
• Eclipse
• Egg
• Desert
• Space Travel
Or this...
• Full Moon
• Giant Bug
• Mental Institution
• Surgery
• Old West
• Whispering
Or this!
• Serial Killer
• Book
• Bones
• River
• Small Town
• Exsanguination
Anyway, I think I'll only bring this thing out if people are having trouble coming up with an idea by themselves.
Another extremely cool aspect of Geiger Counter is the idea that, as you make up characters for your horror movie, you can actually cast them all, choosing Hollywood actors who seem appropriate. I love the hell out of this, and I intend to make it easy by producing a pile of cards with photos of various character actors on them. This will probably be a real pain in the ass to produce, but it's definitely something I could use for a whole lot of different games (Primetime Adventures, for example!), so I figure it's worthwhile.
Finally, I already happen to have an ungodly huge collection of movie soundtracks--with a particular focus on just the kind of movie that Geiger Counter sets out to emulate--so I'd be a fool not to make a quick playlist and just leave iTunes playing the whole time.
If all goes as planned, this ought to be pretty cool.
Showing posts with label random generator. Show all posts
Showing posts with label random generator. Show all posts
Wednesday, February 17, 2010
Friday, December 19, 2008
[IaWA] Clutch Oracle
I don't know if I've mentioned the band here before, but I'm a really huge fan of Clutch. They're pretty much my favorite band. (And Charlie's, too. We go to basically every show they play in the Chicago area, and she's give the band some art a few times. Last show, we actually got to go backstage and hang out with them a bit. Extremely nice guys.)Anyway, in addition to rocking hard and huge, just about every song they've ever recorded has extremely interesting and evocative lyrics. There are some weird ideas and stories, there, and--inevitably--they tend to make the think about roleplaying games. So I've been playing around on Abulafia again, building a Clutch Oracle for In a Wicked Age.
Who could fail to come up with game ideas given a set of story elements like this?
The robot revolution is coming.Or this?
A homeless hoodoo practitioner sells temporary cures in return for service after death.
A young folk healer in Latin America, rejected by her community for offering mercy to a defeated demon.
An order of assassins who wield wooden blades, raised from infancy under an oath of silence.
A society of swamp women, drunk and deadly as maenads, armed with shotguns and consorting with boars.To be honest, I'm not sure when or if I'll actually get to use this oracle, as I still haven't even managed to get get people to play regular IaWA. But I dig the idea, so I'm going to keep working on the oracle and adding elements.
A woman storms castles while riding a pterodactyl.
A dead cosmonaut contacts Earth to discuss the gluttony of the starving stars.
The dread capital ship of Hell's forces, crewed by dog-like demons and bringing its own black ocean with it.
Labels:
Clutch,
In a Wicked Age,
music,
random generator,
RPGs
Saturday, October 4, 2008
Campaign setting/plot generation gimmick
I'm messing around with a simple little idea over the weekend. I was talking to Brian a little while ago about maybe trying out Dungeons & Dragons 4e, and I've recently been thinking about how Mutants & Masterminds could be used to run a fantasy game, so I've generally had fantasy campaign settings on the brain.So, just for the hell of it, I've been writing various fragmentary campaign setting/plot elements on bits of paper, scattering them randomly on the table, and then arranging bits that seem to work together into rough relationship maps. It works beautifully. I definitely want more setting elements to play with, though. Maybe ones written by other people. The concepts I put together are familiar to me, since they're made up of components that have been rolling around in my head for a while, now. I've gotta try this game with other people, some time. That sounds like a hell of a lot of fun.
Labels:
campaign ideas,
gaming accessories,
random generator,
RPGs
Friday, October 3, 2008
Random color selector
Over the past couple days, I made a thing over at the completely awesome wiki-based random generator site, Abulafia. It's full of all kinds of RPG-oriented random generation goodness, and one of its coolest features is the fact that a user can build generators that use other generators. So I figured it might be useful to somebody if I created a generator which just picked random colors, and displayed both the color name and a sample of the color itself.Here, check it out. The example implementation you'll see at that page is really simple: It just pulls three colors from the list of 500 or so that I gave it (taken from Wikipedia, naturally). In theory, though, this bit could be used as part of a larger generator. Like, say, to describe the flag of randomly-generated nation, or the pigmentation of a randomly-generated alien.
It's the first thing I've ever made for Abulafia, so I can only hope that I didn't do something drastically wrong.
Labels:
Abulafia,
gaming accessories,
random generator,
RPGs
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