I am hugely excited about
Spirit of the Century, a pulp adventure roleplaying game based on the deeply brilliant
Fate system. I still haven't gotten a chance to play the game yet, but, by God, it looks like fun. I'm hoping to it for my Tuesday night crew (shout out to
Brigid!), eventually.
Anyway, one of the really cool things about this system is that even the
character creation is an extremely fun, fast-moving creative exercise. The centerpiece of any character is a list of ten "Aspects", traits created by the player which describe the character's identity, background, personality, possessions, mottos--everything that defines the character's nature and shtick beyond the usual mechanical skill rankings and such. But these Aspects
do actually have mechanical weight! They can both help and hinder a character whenever they might logically apply to a situation.
If you've got an Aspect along the lines of "lives in the woods", then you can use it for a bonus when attempting to do things like follow tracks, identify mushrooms, hide in foliage, or anything else you might reasonably apply it to. The main limitation is that you've gotta spent a "Fate Point" to use an Aspect. And where it gets completely brilliant is the way you
get Fate Points: by letting your Aspects be used against you. So when your backwoods hermit is in the big city and interacting with big city people, the GM can offer you a Fate Point to do or say something inappropriate. And you can refuse . . . but only if you spent a Fate Point instead of taking one.
Anyway, it looks like a huge amount of fun, and I'm jonesing for it so badly that I'm making characters I'll probably never do anything with. Here's my latest, a guy who's kinda supposed to be a pistol-packing, mystery-solving, slightly Oscar Wilde-ish art critic.
Ambrose Goodfellow
The Critic of CrimeASPECTS• "Dead men tell tales."
• dressed fashionably and impeccably
• friends in low places
• lust for secrets
• magnificent bastard
• notorious indiscretions
• pearl-handled revolver
• rapier wit
• sexual invert
• too famous for prison
SKILLS+5 - Art
+4 - Empathy
+4 - Investigation
+3 - Guns
+3 - Rapport
+3 - Resolve
+2 - Contacting
+2 - Deceit
+2 - Academics
+2 - Resources
+1 - Alertness
+1 - Athletics
+1 - Drive
+1 - Intimidation
+1 - Stealth
STUNTS• The Artist's Eye
(This allows him to guess personal things about someone by examining their creative works.)• Five Minute Friends
(He can make friends very quickly.)• Razor Tongue
(He can craft the perfect insult to enrage or manipulate someone.)• Poison Words
(His insults can sway the opinion of a whole crowd against a person.)• Quick Eye
(He can quickly scan a scene for clues.)